package  
{

	import application.controller.LevelController;
	import application.controller.PlayerController;
	import application.model.LevelModel;
	import application.view.SceneHolder;
	import core.Alert;
	import flash.display.Sprite;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.events.Event;
	/**
	 * ...
	 * @author Tiago Salomon
	 */
	public class Application extends SceneHolder
	{
		private var _levelController	:LevelController;
		
		public function Application() 
		{
			super();
			
			Alert.to("APPLICATION");
			
			_levelController = new LevelController();
			_levelController.loadLevels();

		}
		
		
	}

}